A downloadable game for Windows, macOS, and Linux

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This is a game of trial and error, your goal; the player, is to adventure within the biomes, to reach the end! This will not be an easy feat however, as you will need to adventure with countless enemies, traps, and bosses! Who knows what lies awake within A Players Journey..

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Click download now to get access to the following files:

Windows-APlayer'sJourney.zip 25 MB
Mac-APlayer'sJourney.zip 34 MB
Linux-A_Player's_Journey.zip 40 MB

Comments

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Some feedback

  • When i press continue when i havent even made a new save it just throws me into the boss room and i cant do anything
  • The game starts with two hearts, whether this is intentional or not, it doenst feel good (full health would be better)
  • The walk animation feels too slow
  • Cant jump on enemies...? Idk if this is intentional or not but make them have something to indicate i cant jump on them if its not supposed to damage them. (like a spike)
  • When walking out of the first room, maybe make the spikes be a little further from the entrance, or make the camera go faster, i keep bumping into them and its annoying
  • Also, again when you gain the speed up thingy the spikes should be somehow indicated to be right next to the room, otherwise theyre just an annoyance
  • Cant replay boss when you die, it just locks you out
  • Make starting a new game a little harder, i accidentally clicked it and ended up deleting all i had done
  • The main menu is kinda ugly, but i get that this is just a demo so it isnt a big deal

Very good looking, and a great start for a game!

(+1)

Wow, thanks for feedback, I love it! Thanks for telling me about the continue button since I had forgotten to test that, and I'll either make the player have 3 hearts + full health at the beginning, or just make them have 4 hearts out of laziness ha ha.. Jumping on enemies may come, but I'm not entirely sure if I want to have it like that, I most likely will, since I have the boss like it and it would/is slightly weird having the boss but not enemies take damage. The walk animation I can definitely fix (: I will have to make an indicator of sort for the rooms that you probably shouldn't sprint into.. Or at least make them so that they cannot be hurt when they walk into the room. You must re-gain the key when you die since I didn't make that a feature yet /: but yes it's still very buggy and work in progress! The new game button will definitely need a revamp, and I will most likely make a small reset button in the settings instead to make it a bit safer haha. Lastly, yes the menu is a very early thing, and most likely didn't even need to be made yet in the first place. Thank you for all your feedback! (Sorry for the essay long response..) <3